Children of the Wayfarers' Inn
A tragic adventurer, cut down in his prime.
Male half-elf druid 3
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +11
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 22 (3d8+3)
Fort +3, Ref +3, Will +8; +2 vs. enchantments
Speed 30 ft.
Melee quarterstaff +0 (1d6-2)
Ranged sling +4 (1d4-2)
Domain Spell-Like Abilities (CL 3rd; concentration +8)
8/day — storm burst (1d6+1 nonlethal)
Druid Spells Prepared (CL 3rd; concentration +8)
2nd — barkskin, fog cloudD, frost fallUC (DC 17)
1st — cure light wounds, entangle (DC 16), magic stone, obscuring mistD, shillelagh (DC 16)
0 (at will) — detect magic, guidance, know direction, light
*D* Domain spell; Domain Weather domain
Str 6, Dex 14, Con 10, Int 12, Wis 20, Cha 14
Base Atk +2; CMB +4; CMD 12
Feats Agile Maneuvers, Self-sufficient, Skill Focus (Knowledge [nature])
Traits elven reflexes, savage
Skills Bluff +3, Climb +2, Disguise +4, Handle Animal +6, Heal +11, Intimidate +3, Knowledge (local) +2, Knowledge (nature) +11, Perception +11, Stealth +5, Survival +13 (+14 to get along in the wild), Swim +2; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Gnome
SQ elf blood, nature bond (Weather domain), nature sense, trackless step, wild empathy +5, woodland stride
Other Gear quarterstaff, sling, sling bullets (10), belt pouch, flint and steel, signal whistle, 144 gp, 10 sp, 8 cp
Agile Maneuvers Use DEX instead of STR for CMB
Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Storm Burst 1d6+1 nonlethal (8/day) (Sp) As a standard action, ranged touch attack deals 1d6+1 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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