Richard Darbnia

Adventuring Blacksmith's Apprentice

Description:

Richard Darbnian
Male half-elf fighter 1
NG Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +6


Defense


AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 14 (1d10+4)
Fort +5, Ref +1, Will +3; +2 vs. enchantments
Immune sleep


Offense


Speed 30 ft.
Melee rapier +4 (1d6+3/18-20) or
   scimitar +4 (1d6+3/18-20)


Statistics


Str 17, Dex 13, Con 16, Int 15, Wis 16, Cha 9
Base Atk +1; CMB +4; CMD 15
Feats Endurance, Improved Initiative, Skill Focus (Craft [weapons])
Traits elven reflexes, orphaned
Skills Craft (weapons) +7, Knowledge (engineering) +6, Perception +6, Spellcraft +3, Survival +4; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Gnome
SQ elf blood
Other Gear scale mail, rapier, scimitar, belt pouch, 149 gp


Special Abilities


Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

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Bio:

Richard Darbnia

Children of the Wayfarers' Inn RexCelestis