Joseph Greenwich

Sometime Skeevy but Good Hearted Rogue

Description:

Joseph Greenwich
Male half-elf rogue 1
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +10


Defense


AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 9 (1d8+1)
Fort +0, Ref +7, Will +2; +2 vs. enchantments
Immune sleep


Offense


Speed 30 ft.
Melee dagger -1 (1d4-1/19-20)
Ranged shortbow +5 (1d6-1/×3)
Special Attacks sneak attack +1d6


Statistics


Str 8, Dex 20, Con 10, Int 10, Wis 14, Cha 16
Base Atk +0; CMB -1; CMD 14
Feats Alertness, Skill Focus (Bluff)
Traits hidden hand, orphaned
Skills Acrobatics +9, Appraise +4, Bluff +10, Disguise +7, Intimidate +7, Perception +10, Sense Motive +4, Sleight of Hand +9 (+10 to conceal light weapons), Stealth +9, Survival +3; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, trapfinding +1
Other Gear arrows (60), dagger, shortbow, belt pouch, flint and steel, thieves’ tools, guard dog, 86 gp, 9 sp


Special Abilities


Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Bio:

Joseph Greenwich

Children of the Wayfarers' Inn RexCelestis