Enric

A tragic adventurer, cut down in his prime.

Description:

Enrick
Male half-elf druid 3
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +11


Defense


AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 22 (3d8+3)
Fort +3, Ref +3, Will +8; +2 vs. enchantments
Immune sleep


Offense


Speed 30 ft.
Melee quarterstaff +0 (1d6-2)
Ranged sling +4 (1d4-2)
Domain Spell-Like Abilities (CL 3rd; concentration +8)
   8/day — storm burst (1d6+1 nonlethal)
Druid Spells Prepared (CL 3rd; concentration +8)
   2nd — barkskin, fog cloudD, frost fallUC (DC 17)
   1st — cure light wounds, entangle (DC 16), magic stone, obscuring mistD, shillelagh (DC 16)
   0 (at will) — detect magic, guidance, know direction, light
   *D* Domain spell; Domain Weather domain


Statistics


Str 6, Dex 14, Con 10, Int 12, Wis 20, Cha 14
Base Atk +2; CMB +4; CMD 12
Feats Agile Maneuvers, Self-sufficient, Skill Focus (Knowledge [nature])
Traits elven reflexes, savage
Skills Bluff +3, Climb +2, Disguise +4, Handle Animal +6, Heal +11, Intimidate +3, Knowledge (local) +2, Knowledge (nature) +11, Perception +11, Stealth +5, Survival +13 (+14 to get along in the wild), Swim +2; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Gnome
SQ elf blood, nature bond (Weather domain), nature sense, trackless step, wild empathy +5, woodland stride
Other Gear quarterstaff, sling, sling bullets (10), belt pouch, flint and steel, signal whistle, 144 gp, 10 sp, 8 cp


Special Abilities


Agile Maneuvers Use DEX instead of STR for CMB
Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Storm Burst 1d6+1 nonlethal (8/day) (Sp) As a standard action, ranged touch attack deals 1d6+1 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Bio:

Enric

Children of the Wayfarers' Inn danchicagobynight