Female gnome bard 1
NG Small humanoid (gnome)
Init -2; Senses low-light vision; Perception +7


AC 11, touch 9, flat-footed 11 (+2 armor, -2 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +0, Will +3; +2 vs. illusions, +1 trait bonus vs. scrying and mind-reading effects
Defensive Abilities defensive training


Speed 20 ft.
Melee dagger -1 (1d3-2/19-20)
Ranged light crossbow -1 (1d6/19-20)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1), hatred
Spell-Like Abilities (CL 1st; concentration +5)
   1/day — dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bard Spells Known (CL 1st; concentration +5)
   1st (2/day) — sleep (DC 15), summon monster I
   0 (at will) — dancing lights, detect magic, message, summon instrument


Str 7, Dex 7, Con 15, Int 16, Wis 12, Cha 19
Base Atk +0; CMB -3; CMD 5
Feats Persuasive
Traits orphaned, wanderer’s shroud
Skills Acrobatics -2 (-6 to jump), Bluff +8, Diplomacy +6, Intimidate +10, Knowledge (arcana) +8, Knowledge (local) +8, Linguistics +7, Perception +7, Perform (percussion instruments) +8, Sense Motive +5, Sleight of Hand +2, Survival +2; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Sylvan
SQ bardic knowledge +1, gnome magic
Other Gear leather armor, light steel shield, crossbow bolts (20), dagger, light crossbow, belt pouch, Drum, 81 gp, 1 sp, 7 cp

Special Abilities

Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

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